I'm now 2 weeks behind on the current brief, a few months behind on the last two and life is going like crap. I now don't know whether I want to stay here in Dundee or go back to Paris and then head to Argentina for a while to spend time with family. There won't be many updates (there usually isn't anyways) but all this stuff is taking a back seat while I sort my life out.
Here's a head that I made following a tutorial (still missing ears) I won't post the body cause it's absolute crap.
3D Animation HNC
Welcome
Welcome to my blog! My name is Mark Nicholas, I am a student at
Dundee College doing an HND in 3D Animation, here I will have
updates on my work and what I'm up to.
Tuesday 7 February 2012
Thursday 26 January 2012
New Year! and Update on 2nd Brief
Happy New Year Everybody!
It's a new year and I am now back in Dundee and back at college. Not much work was done over the holidays however I believe that this has not affected my personal schedule.
We're now five weeks away from finishing the second brief, I have character sketches and a model. The design has changed considerably as the previous one did not work well within the context of the brief. The new Banquo now has a more human appearance. He is wearing jeans with a black buttoned shirt as I believe this fits well with the role of bounce that he had when he was alive. The ghost will be a greyish tint. There will also be a gash on the throat where he would have been killed.
Recently I have not been in the most positive of attitudes and this has affected my work and my attendance of the course, hopefully this negativity will soon be over and I shall be able to move on with my work.
On a positive note my UCAS application has been sent off, and I have already received replies from all the Universities that they have received my applications, hopefully I'll soon be hearing of their decisions.
It's a new year and I am now back in Dundee and back at college. Not much work was done over the holidays however I believe that this has not affected my personal schedule.
We're now five weeks away from finishing the second brief, I have character sketches and a model. The design has changed considerably as the previous one did not work well within the context of the brief. The new Banquo now has a more human appearance. He is wearing jeans with a black buttoned shirt as I believe this fits well with the role of bounce that he had when he was alive. The ghost will be a greyish tint. There will also be a gash on the throat where he would have been killed.
The Front View of the new design
The Side View of the new design
Recently I have not been in the most positive of attitudes and this has affected my work and my attendance of the course, hopefully this negativity will soon be over and I shall be able to move on with my work.
On a positive note my UCAS application has been sent off, and I have already received replies from all the Universities that they have received my applications, hopefully I'll soon be hearing of their decisions.
Saturday 3 December 2011
Previous Drawings
Hello, today I've managed to find my life and still-life drawings from last year and I thought I'd upload them, I've only selected four as these are the ones I am most pleased about. If I do start doing more artwork I shall upload both good and bad works as a means of being able to track my progress.
Glass bottles with charcoal and colours
A drawing of one of my classmates with
charcoal and colour
A drawing of the life model, we were
experimenting with different techniques
on paper.
Another drawing of the life model with
another style applied to the paper.
Sunday 27 November 2011
I'm back! New college, 2nd brief!
Boy has it been a while! I've now moved onto Dundee College and doing an HND in 3D Animation, it's different in the way we do things but this gives me an ability to adapt (which I'm not doing too great to say the least) still I'm getting along somehow. I've finished my first brief (3d aspect anyway) all that's left is the post production.
We've also received our new brief. With this we need to create the three witches and the ghost of Banquo from Macbeth, this however will be divided between four people in a team so only one model per person. This is an important brief as we are doing it for a chance to have our work featured in a theatre version of Macbeth in front a lot of people, their production will tour the country I've heard.
Now for the witches we've been told the director would like something along the lines of the girl from The Ring or The Grudge, so something that instils fear. I personally would prefer something less along the lines of a horror film but not what would also be considered a cliché witch. For ideas I've looked at the Other Mother from the film Coraline as I like the transition from a normal woman to a creepy and thin "witch" like character.
I do like the design of the character Asajj Ventress from the Star Wars Clone Wars television series, she is part of the night-sisters and witch cult within the Star Wars universe. The most interesting features I like are the strong lines that make up the features of the face, giving her a menacing look.
For the ghost of Banquo I've looked along the lines of the ringwraiths from The Lord of the Rings and the dementors from the Harry Potter series. I like the idea of him being more of a shadow with highlighted facial features to gice an ominous look.
Hopefully there'll be more updates a lot more often as I believe a blog is a great way of keeping records of previous work and ideas. If I have the time I'll probably do a video blog, this is me for now. Bye!
We've also received our new brief. With this we need to create the three witches and the ghost of Banquo from Macbeth, this however will be divided between four people in a team so only one model per person. This is an important brief as we are doing it for a chance to have our work featured in a theatre version of Macbeth in front a lot of people, their production will tour the country I've heard.
Now for the witches we've been told the director would like something along the lines of the girl from The Ring or The Grudge, so something that instils fear. I personally would prefer something less along the lines of a horror film but not what would also be considered a cliché witch. For ideas I've looked at the Other Mother from the film Coraline as I like the transition from a normal woman to a creepy and thin "witch" like character.
Here I have my first mood-board, I shall post
more mood-boards and sketches as they come in.
I do like the design of the character Asajj Ventress from the Star Wars Clone Wars television series, she is part of the night-sisters and witch cult within the Star Wars universe. The most interesting features I like are the strong lines that make up the features of the face, giving her a menacing look.
Asajj Ventress Concept Art
For the ghost of Banquo I've looked along the lines of the ringwraiths from The Lord of the Rings and the dementors from the Harry Potter series. I like the idea of him being more of a shadow with highlighted facial features to gice an ominous look.
Hopefully there'll be more updates a lot more often as I believe a blog is a great way of keeping records of previous work and ideas. If I have the time I'll probably do a video blog, this is me for now. Bye!
Monday 14 February 2011
Movement Studies, Character and Graded Unit Updates
Hello again, almost a month since the last post but that does not mean I haven't been up to anything, due to my abscence on this blog for a while this post will be rather long and include (almost) everything that I have done since the last post.
Regarding the Movement Studies brief:
I have finished all renders and animations for this brief and they have all passed. However I did have to re-do one of the animations as the concept of squash and stretch was not properly demonstrated.
Regarding the Character Animation and Modelling brief:
This brief in my opinion was somewhat of a failure. I had to create and animate an original character in Maya, however in the end I bacame to frustrated with Maya and the weight painting that I transfered the model over to 3ds Max and re-rigged it and animated it, however this was rushed as it was past the original deadline. However I had done enough to pass along with showing an original render from Maya with its deformities.
Regarding the Graded Unit:
We are now into the third week of the Graded Unit for which I have decided to create a fly-through of a film set. I have chosen to make the set a night club, the main reason being the many lighting options available. I have gathered a few moodboards with reference images, which will guide me in the creation of the scene. I have also done some basic test renders for volumetric lighting.
Regarding the Introduction to Editing brief:
I shall post more on this in another update.
Regarding the Movement Studies brief:
I have finished all renders and animations for this brief and they have all passed. However I did have to re-do one of the animations as the concept of squash and stretch was not properly demonstrated.
Regarding the Character Animation and Modelling brief:
This brief in my opinion was somewhat of a failure. I had to create and animate an original character in Maya, however in the end I bacame to frustrated with Maya and the weight painting that I transfered the model over to 3ds Max and re-rigged it and animated it, however this was rushed as it was past the original deadline. However I had done enough to pass along with showing an original render from Maya with its deformities.
Above: Maya render after lifting arm
Below: 3ds Max renders with no alteration to model or textures
Regarding the Graded Unit:
We are now into the third week of the Graded Unit for which I have decided to create a fly-through of a film set. I have chosen to make the set a night club, the main reason being the many lighting options available. I have gathered a few moodboards with reference images, which will guide me in the creation of the scene. I have also done some basic test renders for volumetric lighting.
Volumetric Test Renders:
Regarding the Introduction to Editing brief:
I shall post more on this in another update.
Friday 21 January 2011
Character Brief Design and Updates
I realize I do not have anywhere near as many updates and images for my Maya briefs as I do for Max so here is another quick update on my character design which includes some drawings and screenshots. Further work is still needed on the model and it still needs its eyes and mouth, along with rigging and animating it.
Scrapped idea
Emotion ideas
Screenshots of Progression
Movement Studies aka Mechanical Arm
I have completed modeling my robotic arm for 3ds Max, the final result is slightly different to that which was originally sketched, this was only to make it easier to model and animate for example the original ball in socket joint that made up the wrist joint was changed to a hinge as in the animation the hand does not need to rotate horizontally. The joints were changed as well and shortcuts were taken when modeling them, this was done to meet the deadline, however I believe that this has not affected the quality in any way whatsoever.
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